What is the greatest reward you get from working at a music school? However my main responsibilities are to help with customer service at our Newmarket location, piano and instrument sales, payroll, manage our automated monthly lesson payments, and manage our website.
We are a small business so we all have to pitch in and help with whatever needs to be done. So to summarize I play a little bit of everything (though master of none) which comes in handy now that I work at a music store! What do you do at the Piano Studio?
Now that I work at The Piano Studio I have taken a few piano lessons again. In university I put down the sax and picked up the guitar. I played tenor sax in concert band and jazz band throughout high school, with the jazz band being my favourite. I had never held one before, but I worked extra hard to learn the new fingerings and he was none the wiser. By the time I started high school I had learned my lesson: on the first day when the new teacher asked what instrument I played, I said “saxophone”. I worked hard, but then we moved to a new school! On the first day of class the teacher asked what instrument I played and I said, “clarinet, but.” but she didn’t let me finish since they needed more clarinet players. I really wanted to play the saxophone but my teacher made everyone start with the clarinet with the promise that those who worked the hardest could switch to saxophone. I started playing violin when I was five years old and then switched to piano when I was around ten years old, but stopped when I started band in school in Grade 7. Here is our interview with jared: What instrument(s) do you play, how long, what age did you start playing? He is The Piano Studio business manager and you can always find him in the sales department at our Newmarket location. This week we would like to introduce you to Jared. Kevin A.Although we normally feature a teacher each week, during the summer we thought it would be a great idea to introduce you to our owners and their family. Tom Hollenshead | Head of publishing | Saber InteractiveĪlanah Pearce | Junior writer | Sony Santa Monica Previously: Art director, Consultant on XCOM: Enemy Unknown, XCOM 2 Greg Foertsch | Art director | Romero Games Other recent appointments around the industry include: He takes over the role from Maria Grimaldi, who will take on a new position as director of new business and scaleable technology following the completion of her company growth objectives.Īdditionally, Anders Lundström will take on the role of CFO in February, coming from a number of other CFO positions elsewhere. Levin is the founder of parent company Goodbye Kansas, and has more than 25 years of experience in media, games, and VFX, including as CEO of EA Nordic, CEO of Pan Vison, and numerous board positions. "Keywords Studios in Tokyo is made up of employees from many different nationalities-and through improving both ethnic and gender diversity-we can make our Tokyo studio an even better place to work, resulting in better services to our clients." Peter Levin | CEO | Bublar Groupįormer managing director Levin will officially assume the role of Bublar Group CEO on January 1, 2021. "I am delighted for the opportunity to join Keywords Studios as General Manager in Tokyo, a company that offers such a wide array of services in the game industry," Okura said. She has worked on the Japanese localization of IP such as Assassin's Creed, Rainbow Six, and Grand Theft Auto. Okura brings more than 15 years of experience in the games industry, including roles such as localization manager and business development director for Ubisoft and Take-Two interactive. Kennedy, who will continue in his role as regional managing director for Asia. Okura has joined Keywords' Tokyo studio as its general manager, filling the role previously held by Christopher M. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to Fumiko Okura | General manager, Tokyo studio | Keywords Studios It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups.